- Written by Kenneth M Scott
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Our ongoing transition to a file-based workflow and lessons learned!
Download Meeting PDF Notice Here: 100129_SMPTENW_MeetingNotice.pdf
Presenter: Jack Clawson - Sr. Systems Engineer, Kurt Grubaugh - IT Systems Arcitect, Daniel Orme-Doutre - Marketing Manager, Larry Huisinga - Engineering Manager
Presenter Biography: Jack Clawson - Jack is Microsoft Studios’ Sr. Systems Engineer. Working with a few roots in Broadcast radio 1975-1977 as an announcer, and in 1976 began Engineering School. After graduating from Washington Technical Institute I began working in Broadcast Television for the Montana Television Network in Operations/Engineering working at 3 of the 4 stations over 7 years, maintenance on all Studio and Remote broadcast facilities supporting and building TV, Radio transmitters and Microwave statewide communications network for news and production. I did a short stint in Spokane Washington at KREM TV supporting AM/FM/TV transmission systems and remote ENG systems. I left Montana for Seattle in 1985 to work at KTZZ TV as Engineering Operations and Maintenance supervisor starting up a new UHF independent TV Studio/Transmitter and remote TVRO facility. In 1989 I joined Digital Post and Graphics as the Lead systems engineer building and supporting D1 Linear Editorial Systems and Electronic Graphics systems for 2D and 3D Animation and post production.
In 1995 I joined the Microsoft team in the Advanced Technologies group supporting A/V infrastructure and Editorial and graphics systems. 1996 worked with the Engineering teams building MSNBC.com then transitioned as an engineering manager working on the design build of the Microsoft Studios Facility where I am currently Senior Systems Engineer supporting and architecting studios A/V core facilities, infrastructure and transport systems.
Kurt Grubaugh - IT Systems Architect specialized in the Media and Entertainment market.
Experience in Project Management for cost effective deployment of HD-SD video Post Production and digital media file based workflow. Experience in designing, integrating and long term maintenance of heterogeneous multi-platform infrastructure for digital media creation. Experience in building large (100's of TB) high performance fiber channel based storage optimized for media processing. Experience interfacing multiple Non-Linear Editorial, Video Compression (MPEG, H.264, VC1), Transcoding, Distribution (CDN), Archiving and Media Asset Management of digital content for M&E markets. Currently working at Microsoft Studios. Before Microsoft I worked at 20th Century FOX Animation in Phoenix AZ, Before FOX I worked at Colossal Pictures in San Francisco.
Daniel Orme-Doutre - In 1998 Dan graduated from the Radio & Television program at Eastern Washington University with significant experience in Art, Journalism and Computer Science. Dan interned at KSPS Television with emphasis in stage production, electronic news gathering, and computer graphics. After freelancing in the Spokane area assisting with documentaries and interactive media projects, Dan moved to Seattle to expand his knowledge in the convergence of broadcast and computers. He freelanced at Microsoft Studios with the media processing and digital video services teams. For the last eight years Dan has worn many unique hats within Studios, including managing an internal media testing service, program managing and testing a forerunner to the Microsoft Producer product, the test lead for several internal event and D-cinema based playback tools, and was a compression lead for countless Microsoft events and industry movies (HDWMV discs). Dan is now a consulting engineer on the engineering team specializing in digital workflow and program management. Dan is an Infocomm International member and is an active strategic partner on the Microsoft wide digital signage initiative. During his off time, Dan is the marketing manager and designer for a premier Seattle area haunted attraction that uses advanced audio and video technology to entertain the local community.
Larry Huisinga - Larry is the Engineering Mgr for Microsoft Studios. After graduating from Hamline University, St. Paul, MN, with a B.A. in Physics he began his broadcast career as a TV news -shooter for KSTP-TV, St. Paul. Following that he managed a start-up TV remote facilities company, NLC Productions, that, when he sold it to NMT in Seattle, was providing TV trucks for sports feeds in the Twin Cities and the upper midwest for MLB, NCAA, NHL, 1987 World Series, etc. Moving to Seattle he worked six months for Turner Broadcasting in preparation for the 1990 Goodwill Games. After they ended he moved to NMT (National Mobile Television) as the Seattle Operations Mgr, interfacing with producers when they came to town for MLB, NBA or NFL games. From there he accepted a position to do the technical design and manage the build of a media production facility for a product group within Microsoft Corp. That evolved into his current position as Engineering Mgr for Microsoft Studios.
Meeting Location: Microsoft Studios - One Microsoft Way Redmond, WA 98052-6399 (425) 706-5339 - Driving Directions
No-Host Dinner [6PM]: Azteca Mexican – 3040 148th Ave. NE Redmond, WA 98052 (425) 881-8700 - Driving Directions
Meeting Description: Broadcasters, content producers, and media professional have slowly ramped up to an organizational wide file-based workflow. Scalability, reliability, and productivity are only some of the challenges faced by these early adopters. Jack Clawson, Kurt Grubaugh, Dan Orme-Doutrie & Larry Huisinga from Microsoft Studios will describe their current transition into end-to-end file-based workflow. The topics that will be described will be: Content aggregation, Asset Tracking, Media Transformation, Distribution, Archiving, and Lessons Learned.
A quick tour of the facility showing some of the technical challenges will commence after the presentation.